Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 650 Ti
IntroThe GeForce GT 130 features a GPU core clock speed of 500 MHz, and the 768 MB of DDR2 RAM is set to run at 250 MHz through a 192-bit bus. It also is made up of 48 Stream Processors, 24 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 928 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this particular model. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 650 Ti is 620% quicker than the GeForce GT 130 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 650 Ti should be quite a bit (approximately 395%) more effective at AF than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTX 650 Ti is a lot (approximately 86%) more effective at FSAA than the GeForce GT 130, and should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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