Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon HD 5450
Intro
The GeForce GTX 650 Ti has a core clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 Raster Operation Units.
Compare that to the Radeon HD 5450, which has clock speeds of 650 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 80(16x5) SPUs along with 8 TAUs and 4 ROPs.
Display Graphs
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Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5450 |
|
19 Watts |
| GeForce GTX 650 Ti |
|
110 Watts |
| |
Difference: 91 Watts (479%)
|
|
Memory Bandwidth
Performance-wise, the GeForce GTX 650 Ti should in theory be quite a bit better than the Radeon HD 5450 in general. (explain)
| GeForce GTX 650 Ti |
|
86400 MB/sec |
| Radeon HD 5450 |
|
12800 MB/sec |
| |
Difference: 73600 (575%)
|
|
Texel Rate
The GeForce GTX 650 Ti will be quite a bit (approximately 1042%) faster with regards to anisotropic filtering than the Radeon HD 5450. (
explain)
| GeForce GTX 650 Ti |
|
59392 Mtexels/sec |
| Radeon HD 5450 |
|
5200 Mtexels/sec |
| |
Difference: 54192 (1042%)
|
|
Pixel Rate
The GeForce GTX 650 Ti will be a lot (approximately 471%) more effective at AA than the Radeon HD 5450, and also should be able to handle higher screen resolutions better. (
explain)
| GeForce GTX 650 Ti |
|
14848 Mpixels/sec |
| Radeon HD 5450 |
|
2600 Mpixels/sec |
| |
Difference: 12248 (471%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
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GeForce GTX 650 Ti
Amazon.com
Check prices at:
|
Radeon HD 5450
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce GTX 650 Ti |
Radeon HD 5450 |
| Manufacturer
| nVidia |
AMD |
| Year
| October 2012 |
February 4, 2010 |
| Code Name
| GK106 |
Cedar PRO |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 928 MHz |
650 MHz |
| Memory Speed
| 5400 MHz |
1600 MHz |
| Power (Max TDP)
| 110 watts |
19 watts |
| Bandwidth
| 86400 MB/sec |
12800 MB/sec |
| Texel Rate
| 59392 Mtexels/sec |
5200 Mtexels/sec |
| Pixel Rate
| 14848 Mpixels/sec |
2600 Mpixels/sec |
| Unified Shaders
| 768 |
80(16x5) |
| Texture Mapping Units
| 64 |
8 |
| Render Output Units
| 16 |
4 |
| Bus Type
| GDDR5 |
DDR3 |
| Bus Width
| 128-bit |
64-bit |
| Fab Process
| 28 nm |
40 nm |
| Transistors
| 2540 million |
292 million |
| Bus
| PCIe 3.0 x16 |
PCIe 2.1 x16 |
| DirectX Version
| DirectX 11.0 |
DirectX 11 |
| OpenGL Version
| OpenGL 4.3 |
OpenGL 3.2 |
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Hide Prices
GeForce GTX 650 Ti
Amazon.com
Check prices at:
|
Radeon HD 5450
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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