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GeForce GTX 650 Ti vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 650 Ti features a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which comes with GPU clock speed of 625 MHz, and 1024 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB should perform a lot faster than the GeForce GTX 650 Ti overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 40704 (47%)

Texel Rate

The GeForce GTX 650 Ti should be a small bit (more or less 19%) better at AF than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 9392 (19%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 1GB is the winner, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 5152 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year October 2012 Nov 7, 2008
Code Name GK106 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 928 MHz 625 MHz (x2)
Memory Speed 5400 MHz 1986 MHz (x2)
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 127104 MB/sec
Texel Rate 59392 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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