Compare any two graphics cards:
GeForce GTX 460 2GB vs GeForce GTX 650 Ti
IntroThe GeForce GTX 460 2GB features a GPU clock speed of 675 MHz, and the 2048 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 TAUs, and 32 ROPs.Compare that to the GeForce GTX 650 Ti, which comes with a GPU core clock speed of 928 MHz, and 1024 MB of GDDR5 memory set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 2GB should theoretically be quite a bit superior to the GeForce GTX 650 Ti overall. (explain)
Texel RateThe GeForce GTX 650 Ti will be a lot (more or less 57%) better at AF than the GeForce GTX 460 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 460 2GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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