Compare any two graphics cards:
VS

GeForce GTX 465 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 465 comes with a GPU core clock speed of 607 MHz, and the 1024 MB of GDDR5 RAM is set to run at 802 MHz through a 256-bit bus. It also features 352 Stream Processors, 44 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 650 Ti, which features a core clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 465 200 Watts
Difference: 90 Watts (82%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 465 should theoretically be a little bit superior to the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 465 102592 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 16192 (19%)

Texel Rate

The GeForce GTX 650 Ti will be much (approximately 122%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 32684 (122%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 465 is a better choice, and very much so. (explain)

GeForce GTX 465 19424 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 4576 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year May 2010 October 2012
Code Name GF100 GK106
Memory 1024 MB 1024 MB
Core Speed 607 MHz 928 MHz
Memory Speed 3208 MHz 5400 MHz
Power (Max TDP) 200 watts 110 watts
Bandwidth 102592 MB/sec 86400 MB/sec
Texel Rate 26708 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 352 768
Texture Mapping Units 44 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield