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GeForce GT 640 DDR3 vs GeForce GTX 650 Ti

Intro

The GeForce GT 640 DDR3 comes with clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 650 Ti, which features GPU clock speed of 928 MHz, and 1024 MB of GDDR5 RAM running at 1350 MHz through a 128-bit bus. It also features 768 Stream Processors, 64 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
GeForce GT 640 DDR3 1560 points
Difference: 1874 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 45 Watts (69%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 Ti should in theory be much superior to the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 29376 (52%)

Texel Rate

The GeForce GTX 650 Ti should be quite a bit (approximately 106%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 30592 (106%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 650 Ti is a better choice, but only just. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 448 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year June 2012 October 2012
Code Name GK107 GK106
Memory 2048 MB 1024 MB
Core Speed 900 MHz 928 MHz
Memory Speed 3564 MHz 5400 MHz
Power (Max TDP) 65 watts 110 watts
Bandwidth 57024 MB/sec 86400 MB/sec
Texel Rate 28800 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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