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GeForce 8800 GTX vs Radeon HD 5750 1GB

Intro

The GeForce 8800 GTX features core clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 5750 1GB, which has a clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 47 FPS
GeForce 8800 GTX 21 FPS
Difference: 26 FPS (124%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 60 FPS
GeForce 8800 GTX 54 FPS
Difference: 6 FPS (11%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 57 FPS
GeForce 8800 GTX 43 FPS
Difference: 14 FPS (33%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 59 FPS
GeForce 8800 GTX 53 FPS
Difference: 6 FPS (11%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 25 FPS
GeForce 8800 GTX 17 FPS
Difference: 8 FPS (47%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTX 40 FPS
Radeon HD 5750 1GB 30 FPS
Difference: 10 FPS (33%)

Radeon HD 5750 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5750 1GB wins overall, by 76 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5750 1GB 325 FPS
GeForce 8800 GTX 249 FPS
Difference: 76 FPS (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce 8800 GTX 155 Watts
Difference: 69 Watts (80%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTX should be 17% faster than the Radeon HD 5750 1GB in general, due to its higher bandwidth. (explain)

GeForce 8800 GTX 86400 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce 8800 GTX should be quite a bit (more or less 46%) more effective at AF than the Radeon HD 5750 1GB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 11600 (46%)

Pixel Rate

The GeForce 8800 GTX is quite a bit (about 23%) more effective at anti-aliasing than the Radeon HD 5750 1GB, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 2600 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX Radeon HD 5750 1GB
Manufacturer nVidia ATi
Year Nov 2006 October 13, 2009
Code Name G80 Juniper LE
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 1024 MB
Core Speed 575 MHz 700 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1150 MHz
Unified Shaders 128 720(144x5)
Texture Mapping Units 64 36
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 155 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 36800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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