Compare any two graphics cards:
GeForce 8800 GTX vs Radeon HD 5750 1GB
Intro
The GeForce 8800 GTX features core clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.
Compare those specs to the Radeon HD 5750 1GB, which has a clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5750 1GB |
|
86 Watts |
| GeForce 8800 GTX |
|
155 Watts |
| |
Difference: 69 Watts (80%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce 8800 GTX should be 17% faster than the Radeon HD 5750 1GB in general, due to its higher bandwidth. (explain)
| GeForce 8800 GTX |
|
86400 MB/sec |
| Radeon HD 5750 1GB |
|
73600 MB/sec |
| |
Difference: 12800 (17%)
|
|
Texel Rate
The GeForce 8800 GTX should be quite a bit (more or less 46%) more effective at AF than the Radeon HD 5750 1GB. (
explain)
| GeForce 8800 GTX |
|
36800 Mtexels/sec |
| Radeon HD 5750 1GB |
|
25200 Mtexels/sec |
| |
Difference: 11600 (46%)
|
|
Pixel Rate
The GeForce 8800 GTX is quite a bit (about 23%) more effective at anti-aliasing than the Radeon HD 5750 1GB, and also should be able to handle higher screen resolutions while still performing well. (
explain)
| GeForce 8800 GTX |
|
13800 Mpixels/sec |
| Radeon HD 5750 1GB |
|
11200 Mpixels/sec |
| |
Difference: 2600 (23%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTX
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5750 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTX |
Radeon HD 5750 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 |
October 13, 2009 |
| Code Name
| G80 |
Juniper LE |
| Fab Process
| 90 nm |
40 nm |
| Bus
| PCIe x16 |
PCIe 2.1 x16 |
| Memory
| 768 MB |
1024 MB |
| Core Speed
| 575 MHz |
700 MHz |
| Shader Speed
| 1350 MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
1150 MHz |
| Unified Shaders
| 128 |
720(144x5) |
| Texture Mapping Units
| 64 |
36 |
| Render Output Units
| 24 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 384-bit |
128-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 155 watts |
86 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 86400 MB/sec |
73600 MB/sec |
| Texel Rate
| 36800 Mtexels/sec |
25200 Mtexels/sec |
| Pixel Rate
| 13800 Mpixels/sec |
11200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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