Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 650 vs Radeon HD 4850 512MB

Intro

The GeForce GTX 650 features a core clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 512MB, which comes with a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 46 Watts (72%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 is 26% quicker than the Radeon HD 4850 512MB overall, due to its greater bandwidth. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 16448 (26%)

Texel Rate

The GeForce GTX 650 should be quite a bit (approximately 35%) more effective at AF than the Radeon HD 4850 512MB. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 8856 (35%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 650 is a better choice, by far. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 6928 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650

Amazon.com

Radeon HD 4850 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 650 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year September 2012 Jun 25, 2008
Code Name GK107 RV770 PRO
Fab Process 28 nm 55 nm
Bus PCIe 3.0 x16 PCIe 2.0 x16
Memory 2048 MB 512 MB
Core Speed 1058 MHz 625 MHz
Shader Speed 1058 MHz (N/A) MHz
Memory Speed 1250 MHz (5000 MHz effective) 993 MHz (1986 MHz effective)
Unified Shaders 384 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0
Power (Max TDP) 64 watts 110 watts
Shader Model 5.0 4.1
Bandwidth 80000 MB/sec 63552 MB/sec
Texel Rate 33856 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree