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GeForce GTX 650 vs Radeon HD 4850 512MB

Intro

The GeForce GTX 650 comes with clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4850 512MB, which has GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 46 Watts (72%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 should in theory be much superior to the Radeon HD 4850 512MB in general. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 16448 (26%)

Texel Rate

The GeForce GTX 650 will be a lot (about 35%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 8856 (35%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 650 is a better choice, and very much so. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 6928 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650

Amazon.com

Radeon HD 4850 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 650 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year September 2012 Jun 25, 2008
Code Name GK107 RV770 PRO
Fab Process 28 nm 55 nm
Bus PCIe 3.0 x16 PCIe 2.0 x16
Memory 2048 MB 512 MB
Core Speed 1058 MHz 625 MHz
Shader Speed 1058 MHz (N/A) MHz
Memory Speed 1250 MHz (5000 MHz effective) 993 MHz (1986 MHz effective)
Unified Shaders 384 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0
Power (Max TDP) 64 watts 110 watts
Shader Model 5.0 4.1
Bandwidth 80000 MB/sec 63552 MB/sec
Texel Rate 33856 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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