Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 650 vs Radeon HD 6850

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has set the core frequency at 1058 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific card. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 6850, which has GPU core speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also features 960 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 6850 127 Watts
Difference: 63 Watts (98%)

Memory Bandwidth

In theory, the Radeon HD 6850 should be 60% faster than the GeForce GTX 650 overall, due to its greater data rate. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The Radeon HD 6850 is a little bit (approximately 10%) more effective at AF than the GeForce GTX 650. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 3344 (10%)

Pixel Rate

The Radeon HD 6850 is a lot (about 47%) better at full screen anti-aliasing than the GeForce GTX 650, and able to handle higher screen resolutions more effectively. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 7872 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Radeon HD 6850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Radeon HD 6850
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK107 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 1058 MHz 775 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 127 watts
Bandwidth 80000 MB/sec 128000 MB/sec
Texel Rate 33856 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 384 960
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]