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GeForce GTX 650 vs Radeon HD 6850

Intro

The GeForce GTX 650 makes use of a 28 nm design. nVidia has set the core frequency at 1058 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this particular card. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare that to the Radeon HD 6850, which comes with a GPU core clock speed of 775 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 960 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6850 2395 points
GeForce GTX 650 2263 points
Difference: 132 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 6850 127 Watts
Difference: 63 Watts (98%)

Memory Bandwidth

In theory, the Radeon HD 6850 should perform quite a bit faster than the GeForce GTX 650 overall. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The Radeon HD 6850 should be a bit (more or less 10%) faster with regards to anisotropic filtering than the GeForce GTX 650. (explain)

Radeon HD 6850 37200 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 3344 (10%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6850 is a better choice, by far. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 7872 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 6850
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK107 Barts Pro
Memory 1024 MB 1024 MB
Core Speed 1058 MHz 775 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 127 watts
Bandwidth 80000 MB/sec 128000 MB/sec
Texel Rate 33856 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 384 960
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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