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GeForce GT 420 vs GeForce GTX 650

Intro

The GeForce GT 420 comes with core speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 48 SPUs along with 8 TAUs and 4 ROPs.

Compare those specs to the GeForce GTX 650, which comes with core speeds of 1058 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 420 50 Watts
GeForce GTX 650 64 Watts
Difference: 14 Watts (28%)

Memory Bandwidth

The GeForce GTX 650 should in theory be a lot faster than the GeForce GT 420 overall. (explain)

GeForce GTX 650 80000 MB/sec
GeForce GT 420 28800 MB/sec
Difference: 51200 (178%)

Texel Rate

The GeForce GTX 650 is a lot (approximately 505%) more effective at texture filtering than the GeForce GT 420. (explain)

GeForce GTX 650 33856 Mtexels/sec
GeForce GT 420 5600 Mtexels/sec
Difference: 28256 (505%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 650 is the winner, by a large margin. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GT 420 2800 Mpixels/sec
Difference: 14128 (505%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 420

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 420 GeForce GTX 650
Manufacturer nVidia nVidia
Year September 2010 September 2012
Code Name GF108 GK107
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 700 MHz 1058 MHz
Shader Speed 1400 MHz 1058 MHz
Memory Speed 900 MHz (1800 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 48 384
Texture Mapping Units 8 32
Render Output Units 4 16
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 50 watts 64 watts
Shader Model 5.0 5.0
Bandwidth 28800 MB/sec 80000 MB/sec
Texel Rate 5600 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 16928 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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