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GeForce GTX 460 vs GeForce GTX 650

Intro

The GeForce GTX 460 comes with clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 24 ROPs.

Compare that to the GeForce GTX 650, which uses a 28 nm design. nVidia has set the core speed at 1058 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific card. It features 384 SPUs along with 32 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 460 150 Watts
Difference: 86 Watts (134%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 should be 8% quicker than the GeForce GTX 650 overall, because of its higher bandwidth. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 6400 (8%)

Texel Rate

The GeForce GTX 460 will be a bit (approximately 12%) better at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 3944 (12%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 650 is the winner, but not by far. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 728 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 460

Amazon.com

GeForce GTX 650

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 460 GeForce GTX 650
Manufacturer nVidia nVidia
Year July 2010 September 2012
Code Name GF104 GK107
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 768 MB 2048 MB
Core Speed 675 MHz 1058 MHz
Shader Speed 1350 MHz 1058 MHz
Memory Speed 900 MHz (3600 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 336 384
Texture Mapping Units 56 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 150 watts 64 watts
Shader Model 5.0 5.0
Bandwidth 86400 MB/sec 80000 MB/sec
Texel Rate 37800 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16928 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

3 Responses to “GeForce GTX 460 vs GeForce GTX 650”
zoe says:
I purchased a GEFORCE GT620 on advice from the shop technician. Performance was dismal. An ATI Radeon HD5670 at the same price gives me a bench mark of 7.1 for graphics and gaming graphics. The old faithful GTX which cost a lot more bechmarks in at 7.6 for both tests. The GT620 comes in at 4 for the Graphics and 5.1 for gaming graphics. The GT620 2GB costs $80 and the GT630 4GB $150.
leland says:
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leland says:
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