Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 1GB vs GeForce GTX 650

Intro

The GeForce GTX 460 1GB has a GPU core speed of 675 MHz, and the 1024 MB of GDDR5 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX 650, which features a clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 96 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX 460 1GB should be 44% faster than the GeForce GTX 650 overall, due to its greater bandwidth. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 35200 (44%)

Texel Rate

The GeForce GTX 460 1GB should be a small bit (more or less 12%) more effective at AF than the GeForce GTX 650. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 3944 (12%)

Pixel Rate

The GeForce GTX 460 1GB will be quite a bit (about 28%) more effective at FSAA than the GeForce GTX 650, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 4672 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 1GB

Amazon.com

GeForce GTX 650

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 1GB GeForce GTX 650
Manufacturer nVidia nVidia
Year July 2010 September 2012
Code Name GF104 GK107
Memory 1024 MB 2048 MB
Core Speed 675 MHz 1058 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 160 watts 64 watts
Bandwidth 115200 MB/sec 80000 MB/sec
Texel Rate 37800 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

3 Responses to “GeForce GTX 460 1GB vs GeForce GTX 650”
J.Galt says:

well gtx460 seem to be best Geforce in his price(at least in my country)

fero says:

and your country ?

J.Galt says:

my country is Ethiopia

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]