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GeForce GTX 650 vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce GTX 650 makes use of a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 memory works at a speed of 1250 MHz on this model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce GTX 650 64 Watts
Difference: 1 Watts (2%)

Memory Bandwidth

In theory, the GeForce GTX 650 should be a lot faster than the Radeon HD 6670 (OEM) 1GB in general. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 650 is quite a bit (about 76%) faster with regards to texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 14656 (76%)

Pixel Rate

The GeForce GTX 650 is a lot (more or less 165%) better at anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 10528 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia AMD
Year September 2012 February 2011
Code Name GK107 Turks
Memory 1024 MB 1024 MB
Core Speed 1058 MHz 800 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 63 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 33856 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 715 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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