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GeForce GTX 650 vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce GTX 650 uses a 28 nm design. nVidia has clocked the core frequency at 1058 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this specific model. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 6670 (OEM) 1GB, which comes with a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce GTX 650 64 Watts
Difference: 1 Watts (2%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 650 should in theory be a lot superior to the Radeon HD 6670 (OEM) 1GB overall. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 16000 (25%)

Texel Rate

The GeForce GTX 650 should be much (about 76%) faster with regards to anisotropic filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 14656 (76%)

Pixel Rate

The GeForce GTX 650 is quite a bit (about 165%) more effective at full screen anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 10528 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650

Radeon HD 6670 (OEM) 1GB

Specifications

Display Specifications

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Model GeForce GTX 650 Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia AMD
Year September 2012 February 2011
Code Name GK107 Turks
Memory 1024 MB 1024 MB
Core Speed 1058 MHz 800 MHz
Memory Speed 5000 MHz 4000 MHz
Power (Max TDP) 64 watts 63 watts
Bandwidth 80000 MB/sec 64000 MB/sec
Texel Rate 33856 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 384 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 715 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 650

Radeon HD 6670 (OEM) 1GB

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