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GeForce GTX 650 vs Radeon HD 7970

Intro

The GeForce GTX 650 has core speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7970, which makes use of a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 memory is set to run at a speed of 1375 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 650 2263 points
Difference: 5962 (263%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 7970 250 Watts
Difference: 186 Watts (291%)

Memory Bandwidth

Theoretically, the Radeon HD 7970 should be quite a bit faster than the GeForce GTX 650 in general. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 184000 (230%)

Texel Rate

The Radeon HD 7970 will be much (about 250%) better at anisotropic filtering than the GeForce GTX 650. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 84544 (250%)

Pixel Rate

The Radeon HD 7970 should be quite a bit (more or less 75%) more effective at full screen anti-aliasing than the GeForce GTX 650, and will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 12672 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 7970
Manufacturer nVidia AMD
Year September 2012 January 2012
Code Name GK107 Tahiti XT
Memory 1024 MB 3072 MB
Core Speed 1058 MHz 925 MHz
Memory Speed 5000 MHz 5500 MHz
Power (Max TDP) 64 watts 250 watts
Bandwidth 80000 MB/sec 264000 MB/sec
Texel Rate 33856 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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