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GeForce GTX 650 vs Radeon HD 7950

Intro

The GeForce GTX 650 has core clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7950, which has GPU clock speed of 800 MHz, and 1536 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 7950 200 Watts
Difference: 136 Watts (213%)

Memory Bandwidth

In theory, the Radeon HD 7950 will be 200% quicker than the GeForce GTX 650 overall, due to its higher data rate. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 160000 (200%)

Texel Rate

The Radeon HD 7950 should be a lot (approximately 165%) better at texture filtering than the GeForce GTX 650. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 55744 (165%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 7950 is the winner, and very much so. (explain)

Radeon HD 7950 25600 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 8672 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 650

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7950

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 650 Radeon HD 7950
Manufacturer nVidia ATi
Year September 2012 January 2012
Code Name GK107 Tahiti Pro
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 1536 MB
Core Speed 1058 MHz 800 MHz
Shader Speed 1058 MHz (N/A) MHz
Memory Speed 1250 MHz (5000 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 64 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 80000 MB/sec 240000 MB/sec
Texel Rate 33856 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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