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GeForce GTX 650 vs GeForce GTX 660

Intro

The GeForce GTX 650 has a GPU clock speed of 1058 MHz, and the 2048 MB of GDDR5 memory runs at 1250 MHz through a 128-bit bus. It also features 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 660, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this model. It features 960 SPUs along with 80 TAUs and 24 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 660 140 Watts
Difference: 76 Watts (119%)

Memory Bandwidth

The GeForce GTX 660, in theory, should perform quite a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 64192 (80%)

Texel Rate

The GeForce GTX 660 should be quite a bit (approximately 132%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 44544 (132%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 660 is a better choice, by a large margin. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 6592 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 650

Amazon.com

GeForce GTX 660

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 650 GeForce GTX 660
Manufacturer nVidia nVidia
Year September 2012 September 2012
Code Name GK107 GK106
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 1058 MHz 980 MHz
Shader Speed 1058 MHz 980 MHz
Memory Speed 1250 MHz (5000 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 384 960
Texture Mapping Units 32 80
Render Output Units 16 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.3
Power (Max TDP) 64 watts 140 watts
Shader Model 5.0 5.0
Bandwidth 80000 MB/sec 144192 MB/sec
Texel Rate 33856 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 23520 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Comments

14 Responses to “GeForce GTX 650 vs GeForce GTX 660”
Compare says:
This is a good comparison of GeForce GTX 650 vs GeForce GTX 660
Compare says:
This is not a good comparison of GeForce GTX 650 vs GeForce GTX 660
Compare says:
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compare says:
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Compare says:
This is a mildy awesome comparison of Geforce GTX 650 vs GeForce GTX 660
Compare says:
This comparison of Geforce GTX 650 vs GeForce GTX 660 has potential but must try harder
Compare says:
This comparison of Geforce GTX 650 vs GeForce GTX 660 is a comparison.
Erbil says:
Och du Jockel sach bloss -.-
Compare says:
This comparison of Geforce GTX 650 vs GeForce GTX 660 is worth a nutsack.
Viprus says:
I'm Commander Shepard and this is my favorite comparison of Geforce GTX 650 vs GeForce GTX 660 on the Citadel.
Somebuyd says:
Vhat das da fox say ? 660 dingoring
Compare says:
A good comparison of GeForce GTX 650 vs Geforce GTX 660 or not, this is.
Compare says:
This is a comparison.
trent says:
I wonder about the performance of the 650SC vs 660...

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