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GeForce GTX 260 vs GeForce GTX 660


Intro

The GeForce GTX 260 has a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and uses a 65 nm design. It is comprised of 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 660, which features a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 192-bit bus. It also is made up of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 260 182 Watts
Difference: 42 Watts (30%)

Memory Bandwidth

In theory, the GeForce GTX 660 is 29% faster than the GeForce GTX 260 in general, because of its higher bandwidth. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 32304 (29%)

Texel Rate

The GeForce GTX 660 is quite a bit (more or less 113%) more effective at anisotropic filtering than the GeForce GTX 260. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 41536 (113%)

Pixel Rate

The GeForce GTX 660 will be quite a bit (about 46%) faster with regards to FSAA than the GeForce GTX 260, and also capable of handling higher resolutions more effectively. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 7392 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 260

GeForce GTX 660

Specifications

Display Specifications

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Model GeForce GTX 260 GeForce GTX 660
Manufacturer nVidia nVidia
Year June 16, 2008 September 2012
Code Name G200 GK106
Memory 896 MB 2048 MB
Core Speed 576 MHz 980 MHz
Memory Speed 1998 MHz 6008 MHz
Power (Max TDP) 182 watts 140 watts
Bandwidth 111888 MB/sec 144192 MB/sec
Texel Rate 36864 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 192 960
Texture Mapping Units 64 80
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce GTX 260

GeForce GTX 660

Comments

One Response to “GeForce GTX 260 vs GeForce GTX 660”
GTX 260 versus GTX 660 - Hardware Canucks says:

[...] GeForce GTX 260 vs GeForce GTX 660 – Performance Comparison Benchmarks @ Hardware Compare 30% only more memory bandwith 😛 [...]

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