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GeForce GTX 260 vs GeForce GTX 660

Intro

The GeForce GTX 260 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 192 SPUs as well as 64 TAUs and 28 Rasterization Operator Units.

Compare that to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular card. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 260 182 Watts
Difference: 42 Watts (30%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 should perform quite a bit faster than the GeForce GTX 260 in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 32304 (29%)

Texel Rate

The GeForce GTX 660 is a lot (approximately 113%) better at AF than the GeForce GTX 260. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 41536 (113%)

Pixel Rate

The GeForce GTX 660 should be a lot (approximately 46%) faster with regards to FSAA than the GeForce GTX 260, and will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 7392 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 660

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 GeForce GTX 660
Manufacturer nVidia nVidia
Year June 16, 2008 September 2012
Code Name G200 GK106
Fab Process 65 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 896 MB 2048 MB
Core Speed 576 MHz 980 MHz
Shader Speed 1242 MHz 980 MHz
Memory Speed 999 MHz (1998 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 192 960
Texture Mapping Units 64 80
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.3
Power (Max TDP) 182 watts 140 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 144192 MB/sec
Texel Rate 36864 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 23520 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

One Response to “GeForce GTX 260 vs GeForce GTX 660”

[...] GeForce GTX 260 vs GeForce GTX 660 – Performance Comparison Benchmarks @ Hardware Compare 30% only more memory bandwith :P [...]

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