Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 260 vs GeForce GTX 660

Intro

The GeForce GTX 260 features a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 192 SPUs, 64 TAUs, and 28 Raster Operation Units.

Compare all that to the GeForce GTX 660, which features a GPU core clock speed of 980 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 192-bit bus. It also is made up of 960 Stream Processors, 80 Texture Address Units, and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 260 182 Watts
Difference: 42 Watts (30%)

Memory Bandwidth

In theory, the GeForce GTX 660 is 29% quicker than the GeForce GTX 260 in general, due to its greater data rate. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 32304 (29%)

Texel Rate

The GeForce GTX 660 should be a lot (about 113%) more effective at texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 41536 (113%)

Pixel Rate

The GeForce GTX 660 should be much (approximately 46%) better at anti-aliasing than the GeForce GTX 260, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 7392 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 260

Amazon.com

GeForce GTX 660

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 260 GeForce GTX 660
Manufacturer nVidia nVidia
Year June 16, 2008 September 2012
Code Name G200 GK106
Fab Process 65 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 896 MB 2048 MB
Core Speed 576 MHz 980 MHz
Shader Speed 1242 MHz 980 MHz
Memory Speed 999 MHz (1998 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 192 960
Texture Mapping Units 64 80
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3
Power (Max TDP) 182 watts 140 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 144192 MB/sec
Texel Rate 36864 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 23520 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Comments

One Response to “GeForce GTX 260 vs GeForce GTX 660”
[...] GeForce GTX 260 vs GeForce GTX 660 – Performance Comparison Benchmarks @ Hardware Compare 30% only more memory bandwith :P [...]

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree