Compare any two graphics cards:
GeForce GTX 660 vs Radeon HD 5770
IntroThe GeForce GTX 660 features a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It features 960 SPUs, 80 TAUs, and 24 Raster Operation Units.
Compare those specifications to the Radeon HD 5770, which has a clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the GeForce GTX 660 should in theory be much superior to the Radeon HD 5770 in general. (explain)
Texel RateThe GeForce GTX 660 is a lot (about 131%) better at texture filtering than the Radeon HD 5770. (explain)
Pixel RateThe GeForce GTX 660 is quite a bit (more or less 73%) better at FSAA than the Radeon HD 5770, and also should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.