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GeForce GTX 295 vs GeForce GTX 660

Intro

The GeForce GTX 295 comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare those specs to the GeForce GTX 660, which features GPU core speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 192-bit bus. It also features 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 295 289 Watts
Difference: 149 Watts (106%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 is 55% faster than the GeForce GTX 660 in general, because of its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 79584 (55%)

Texel Rate

The GeForce GTX 295 should be a little bit (approximately 18%) faster with regards to texture filtering than the GeForce GTX 660. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 13760 (18%)

Pixel Rate

The GeForce GTX 295 will be much (more or less 37%) more effective at AA than the GeForce GTX 660, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 8736 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 660
Manufacturer nVidia nVidia
Year January 8, 2009 September 2012
Code Name G200b GK106
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 980 MHz
Memory Speed 1998 MHz (x2) 6008 MHz
Power (Max TDP) 289 watts 140 watts
Bandwidth 223776 MB/sec 144192 MB/sec
Texel Rate 92160 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 240 (x2) 960
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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