Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 660 features a GPU core speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also features 960 Stream Processors, 80 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the Radeon HD 3870 X2 1GB, which features GPU clock speed of 825 MHz, and 1024 MB of GDDR4 memory running at 1126 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 660 should perform a little bit faster than the Radeon HD 3870 X2 1GB overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 64 (0%)

Texel Rate

The GeForce GTX 660 is a lot (about 197%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 52000 (197%)

Pixel Rate

The Radeon HD 3870 X2 1GB will be a small bit (approximately 12%) faster with regards to full screen anti-aliasing than the GeForce GTX 660, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 2880 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year September 2012 Jan 28, 2008
Code Name GK106 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 825 MHz (x2)
Memory Speed 6008 MHz 2252 MHz (x2)
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 144192 MB/sec 144128 MB/sec
Texel Rate 78400 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 960 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield