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GeForce GTX 460 2GB vs GeForce GTX 660

Intro

The GeForce GTX 460 2GB features a GPU core clock speed of 675 MHz, and the 2048 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 660, which comes with core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 TAUs and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 460 2GB 160 Watts
Difference: 20 Watts (14%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 should in theory be a lot better than the GeForce GTX 460 2GB overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 28992 (25%)

Texel Rate

The GeForce GTX 660 is a lot (more or less 107%) better at AF than the GeForce GTX 460 2GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 40600 (107%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 660 is a better choice, but only just. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 1920 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 660

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 2GB GeForce GTX 660
Manufacturer nVidia nVidia
Year July 2010 September 2012
Code Name GF104 GK106
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 675 MHz 980 MHz
Shader Speed 1350 MHz 980 MHz
Memory Speed 900 MHz (3600 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 336 960
Texture Mapping Units 56 80
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 160 watts 140 watts
Shader Model 5.0 5.0
Bandwidth 115200 MB/sec 144192 MB/sec
Texel Rate 37800 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 23520 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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