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GeForce GTX 480 vs GeForce GTX 660
IntroThe GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 memory works at a speed of 924 MHz on this particular model. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.Compare that to the GeForce GTX 660, which comes with a core clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 480 is 23% quicker than the GeForce GTX 660 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 should be quite a bit (about 87%) faster with regards to texture filtering than the GeForce GTX 480. (explain)
Pixel RateThe GeForce GTX 480 is a lot (about 43%) more effective at anti-aliasing than the GeForce GTX 660, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GTX 480 vs GeForce GTX 660”[...] £178.39. Looks like a nice graphics card at not an unreasonable price. Comparing the two, using: HWCompare I am not sure my motherboard can cope & would support the GTX 660's Bus requirement: [...]
I have money for either one and I need help on deciding on which one I should buy. Other question is: what use is texel rate and how important it is?