Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 480 vs GeForce GTX 660

Intro

The GeForce GTX 480 features a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM is set to run at 924 MHz through a 384-bit bus. It also is made up of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare that to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this model. It features 960 SPUs as well as 80 TAUs and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 480 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

The GeForce GTX 480, in theory, should be quite a bit faster than the GeForce GTX 660 in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 33216 (23%)

Texel Rate

The GeForce GTX 660 should be much (about 87%) better at AF than the GeForce GTX 480. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 36400 (87%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 480 is the winner, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 10080 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 480

Amazon.com

GeForce GTX 660

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 480 GeForce GTX 660
Manufacturer nVidia nVidia
Year March 2010 September 2012
Code Name GF100 GK106
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1536 MB 2048 MB
Core Speed 700 MHz 980 MHz
Shader Speed 1401 MHz 980 MHz
Memory Speed 924 MHz (3696 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 480 960
Texture Mapping Units 60 80
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 250 watts 140 watts
Shader Model 5.0 5.0
Bandwidth 177408 MB/sec 144192 MB/sec
Texel Rate 42000 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 23520 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Comments

2 Responses to “GeForce GTX 480 vs GeForce GTX 660”
[...] £178.39. Looks like a nice graphics card at not an unreasonable price. Comparing the two, using: HWCompare I am not sure my motherboard can cope & would support the GTX 660's Bus requirement: [...]
DasPootisXD says:
I have money for either one and I need help on deciding on which one I should buy. Other question is: what use is texel rate and how important it is?

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WP-SpamFree by Pole Position Marketing