Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX 660
IntroThe GeForce GTX 480 comes with a clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 ROPs.Compare those specifications to the GeForce GTX 660, which comes with a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It is comprised of 960 SPUs, 80 TAUs, and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 480 should theoretically be a lot superior to the GeForce GTX 660 overall. (explain)
Texel RateThe GeForce GTX 660 is a lot (about 87%) better at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateThe GeForce GTX 480 should be quite a bit (approximately 43%) more effective at anti-aliasing than the GeForce GTX 660, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GTX 480 vs GeForce GTX 660”[...] £178.39. Looks like a nice graphics card at not an unreasonable price. Comparing the two, using: HWCompare I am not sure my motherboard can cope & would support the GTX 660's Bus requirement: [...]
I have money for either one and I need help on deciding on which one I should buy. Other question is: what use is texel rate and how important it is?