Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce GTX 660
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this particular card. It features 384 SPUs along with 64 TAUs and 32 ROPs.Compare all that to the GeForce GTX 660, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this card. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 is 12% faster than the GeForce GTX 560 Ti overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 should be a lot (more or less 49%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 560 Ti is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 560 Ti vs GeForce GTX 660”The site is missing the GTX 650 Ti Boost. It's closer to a cutdown GTX 660 than it is to the GTX 650 Ti (660 & 650 Ti Boost are 192-bit while 650 Ti is only 128-bit). It comes in a 2 GB version and a slightly downclocked 1 GB version as well.
http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-650-ti-boost
https://en.wikipedia.org/wiki/GeForce_600_series