Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs GeForce GTX 660

Intro

The GeForce GTX 560 Ti features a clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 660, which makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific model. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 560 Ti 3466 points
Difference: 1597 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 30 Watts (21%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 660 will be 12% quicker than the GeForce GTX 560 Ti overall, due to its greater data rate. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 15936 (12%)

Texel Rate

The GeForce GTX 660 is quite a bit (more or less 49%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 25792 (49%)

Pixel Rate

The GeForce GTX 560 Ti is a little bit (about 12%) faster with regards to full screen anti-aliasing than the GeForce GTX 660, and also will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 2784 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti GeForce GTX 660
Manufacturer nVidia nVidia
Year January 2011 September 2012
Code Name GF114 GK106
Memory 1024 MB 2048 MB
Core Speed 822 MHz 980 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 170 watts 140 watts
Bandwidth 128256 MB/sec 144192 MB/sec
Texel Rate 52608 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 384 960
Texture Mapping Units 64 80
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 560 Ti vs GeForce GTX 660”
Jack Abramoff says:

The site is missing the GTX 650 Ti Boost. It's closer to a cutdown GTX 660 than it is to the GTX 650 Ti (660 & 650 Ti Boost are 192-bit while 650 Ti is only 128-bit). It comes in a 2 GB version and a slightly downclocked 1 GB version as well.

http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-650-ti-boost
https://en.wikipedia.org/wiki/GeForce_600_series

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield