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GeForce GTX 660 vs Radeon HD 7970

Intro

The GeForce GTX 660 has a GPU core clock speed of 980 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 192-bit bus. It also is comprised of 960 Stream Processors, 80 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the Radeon HD 7970, which features a core clock speed of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 7970 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

The Radeon HD 7970 should theoretically be quite a bit faster than the GeForce GTX 660 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 119808 (83%)

Texel Rate

The Radeon HD 7970 is much (more or less 51%) better at AF than the GeForce GTX 660. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 40000 (51%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7970 is superior to the GeForce GTX 660, and very much so. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 6080 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 660

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7970

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 660 Radeon HD 7970
Manufacturer nVidia ATi
Year September 2012 January 2012
Code Name GK106 Tahiti XT
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 3072 MB
Core Speed 980 MHz 925 MHz
Shader Speed 980 MHz (N/A) MHz
Memory Speed 1502 MHz (6008 MHz effective) 1375 MHz (5500 MHz effective)
Unified Shaders 960 2048
Texture Mapping Units 80 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 140 watts 250 watts
Shader Model 5.0 5.0
Bandwidth 144192 MB/sec 264000 MB/sec
Texel Rate 78400 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 29600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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