Compare any two graphics cards:
GeForce GTX 660 vs Radeon HD 7850
IntroThe GeForce GTX 660 uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this card. It features 960 SPUs as well as 80 TAUs and 24 ROPs.
Compare all that to the Radeon HD 7850, which makes use of a 28 nm design. AMD has clocked the core speed at 860 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 7850 should theoretically be a little bit better than the GeForce GTX 660 in general. (explain)
Texel RateThe GeForce GTX 660 should be a lot (approximately 42%) more effective at AF than the Radeon HD 7850. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 7850 is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.