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GeForce GTX 660 vs Geforce GTX 680

Intro

The GeForce GTX 660 comes with a core clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 192-bit memory bus, and makes use of a 28 nm design. It is made up of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare all of that to the Geforce GTX 680, which has GPU core speed of 1006 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Geforce GTX 680 195 Watts
Difference: 55 Watts (39%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should be 33% faster than the GeForce GTX 660 in general, because of its greater bandwidth. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 48064 (33%)

Texel Rate

The Geforce GTX 680 should be much (about 64%) more effective at AF than the GeForce GTX 660. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 50368 (64%)

Pixel Rate

The Geforce GTX 680 should be a lot (approximately 37%) more effective at FSAA than the GeForce GTX 660, and also able to handle higher resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 8672 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 660

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Geforce GTX 680

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 660 Geforce GTX 680
Manufacturer nVidia nVidia
Year September 2012 March 2012
Code Name GK106 GK104
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 2048 MB 2048 MB
Core Speed 980 MHz 1006 MHz
Shader Speed 980 MHz 1006 MHz
Memory Speed 1502 MHz (6008 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 960 1536
Texture Mapping Units 80 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2
Power (Max TDP) 140 watts 195 watts
Shader Model 5.0 5.0
Bandwidth 144192 MB/sec 192256 MB/sec
Texel Rate 78400 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 32192 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Comments

One Response to “GeForce GTX 660 vs Geforce GTX 680”
GTA addict says:

GTX 680 is boss!

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