Compare any two graphics cards:
Radeon HD 4850 1GB vs Radeon HD 5750 1GB
IntroThe Radeon HD 4850 1GB features clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR4 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 5750 1GB, which has clock speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 5750 1GB should be a little bit faster than the Radeon HD 4850 1GB overall. (explain)
Texel RateThe Radeon HD 5750 1GB is a small bit (about 1%) more effective at anisotropic filtering than the Radeon HD 4850 1GB. (explain)
Pixel RateThe Radeon HD 5750 1GB is a small bit (approximately 12%) better at full screen anti-aliasing than the Radeon HD 4850 1GB, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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