Compare any two graphics cards:
Radeon HD 4850 512MB vs Radeon HD 5750 1GB
Intro
The Radeon HD 4850 512MB has a GPU core speed of 625 MHz, and the 512 MB of GDDR3 RAM runs at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Compare those specs to the Radeon HD 5750 1GB, which features clock speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5750 1GB |
|
86 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 24 Watts (28%)
|
|
Memory Bandwidth
Theoretically, the Radeon HD 5750 1GB should perform a little bit faster than the Radeon HD 4850 512MB overall. (explain)
| Radeon HD 5750 1GB |
|
73600 MB/sec |
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| |
Difference: 10048 (16%)
|
|
Texel Rate
The Radeon HD 5750 1GB will be a little bit (more or less 1%) faster with regards to AF than the Radeon HD 4850 512MB. (
explain)
| Radeon HD 5750 1GB |
|
25200 Mtexels/sec |
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| |
Difference: 200 (1%)
|
|
Pixel Rate
The Radeon HD 5750 1GB is just a bit (about 12%) better at full screen anti-aliasing than the Radeon HD 4850 512MB, and will be able to handle higher resolutions more effectively. (
explain)
| Radeon HD 5750 1GB |
|
11200 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 1200 (12%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5750 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4850 512MB |
Radeon HD 5750 1GB |
| Manufacturer
| ATi |
ATi |
| Year
| Jun 25, 2008 |
October 13, 2009 |
| Code Name
| RV770 PRO |
Juniper LE |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.1 x16 |
| Memory
| 512 MB |
1024 MB |
| Core Speed
| 625 MHz |
700 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 993 MHz |
1150 MHz |
| Unified Shaders
| 800(160x5) |
720(144x5) |
| Texture Mapping Units
| 40 |
36 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 256-bit |
128-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 110 watts |
86 watts |
| Shader Model
| 4.1 |
5.0 |
| Bandwidth
| 63552 MB/sec |
73600 MB/sec |
| Texel Rate
| 25000 Mtexels/sec |
25200 Mtexels/sec |
| Pixel Rate
| 10000 Mpixels/sec |
11200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
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