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Radeon HD 4850 512MB vs Radeon HD 5750 1GB

Intro

The Radeon HD 4850 512MB has a GPU core speed of 625 MHz, and the 512 MB of GDDR3 RAM runs at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 5750 1GB, which features clock speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 30 FPS
Radeon HD 5750 1GB 26 FPS
Difference: 4 FPS (15%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 47 FPS
Radeon HD 4850 512MB 40 FPS
Difference: 7 FPS (18%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 60 FPS
Radeon HD 4850 512MB 55 FPS
Difference: 5 FPS (9%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 57 FPS
Radeon HD 4850 512MB 54 FPS
Difference: 3 FPS (6%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4850 512MB 59 FPS
Radeon HD 5750 1GB 59 FPS
Difference: 0 FPS (0%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 67 FPS
Radeon HD 4850 512MB 59 FPS
Difference: 8 FPS (14%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 70 FPS
Radeon HD 4850 512MB 69 FPS
Difference: 1 FPS (1%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 50 FPS
Radeon HD 4850 512MB 46 FPS
Difference: 4 FPS (9%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 25 FPS
Radeon HD 4850 512MB 24 FPS
Difference: 1 FPS (4%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 30 FPS
Radeon HD 4850 512MB 29 FPS
Difference: 1 FPS (3%)

Radeon HD 5750 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5750 1GB wins overall, by 26 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5750 1GB 491 FPS
Radeon HD 4850 512MB 465 FPS
Difference: 26 FPS (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 24 Watts (28%)

Memory Bandwidth

Theoretically, the Radeon HD 5750 1GB should perform a little bit faster than the Radeon HD 4850 512MB overall. (explain)

Radeon HD 5750 1GB 73600 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 10048 (16%)

Texel Rate

The Radeon HD 5750 1GB will be a little bit (more or less 1%) faster with regards to AF than the Radeon HD 4850 512MB. (explain)

Radeon HD 5750 1GB 25200 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 200 (1%)

Pixel Rate

The Radeon HD 5750 1GB is just a bit (about 12%) better at full screen anti-aliasing than the Radeon HD 4850 512MB, and will be able to handle higher resolutions more effectively. (explain)

Radeon HD 5750 1GB 11200 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 1200 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 5750 1GB
Manufacturer ATi ATi
Year Jun 25, 2008 October 13, 2009
Code Name RV770 PRO Juniper LE
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 625 MHz 700 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1150 MHz
Unified Shaders 800(160x5) 720(144x5)
Texture Mapping Units 40 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 110 watts 86 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 73600 MB/sec
Texel Rate 25000 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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