Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 285 1GB vs GeForce GTX 660 Ti

Intro

The GeForce GTX 285 1GB uses a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 memory runs at a frequency of 1242 MHz on this specific model. It features 240 SPUs along with 80 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 660 Ti, which comes with GPU core speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 192-bit bus. It also is comprised of 1344 Stream Processors, 112 TAUs, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 285 1GB 204 Watts
Difference: 54 Watts (36%)

Memory Bandwidth

In theory, the GeForce GTX 285 1GB should perform a little bit faster than the GeForce GTX 660 Ti overall. (explain)

GeForce GTX 285 1GB 158976 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 14976 (10%)

Texel Rate

The GeForce GTX 660 Ti should be much (about 98%) better at texture filtering than the GeForce GTX 285 1GB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 285 1GB 51840 Mtexels/sec
Difference: 50640 (98%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 660 Ti is superior to the GeForce GTX 285 1GB, though only just barely. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 1224 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 285 1GB

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 285 1GB GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year January 15, 2009 August 2012
Code Name G200b GK104
Memory 1024 MB 2048 MB
Core Speed 648 MHz 915 MHz
Memory Speed 2484 MHz 6000 MHz
Power (Max TDP) 204 watts 150 watts
Bandwidth 158976 MB/sec 144000 MB/sec
Texel Rate 51840 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 240 1344
Texture Mapping Units 80 112
Render Output Units 32 24
Bus Type GDDR3 GDDR5
Bus Width 512-bit 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 285 1GB

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield