Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce GTX 660 Ti
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has set the core frequency at 648 MHz. The GDDR3 memory works at a speed of 1242 MHz on this specific card. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Compare all of that to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a frequency of 1500 MHz on this card. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 285 1GB, in theory, should be a little bit faster than the GeForce GTX 660 Ti in general. (explain)
Texel RateThe GeForce GTX 660 Ti is a lot (about 98%) better at AF than the GeForce GTX 285 1GB. (explain)
Pixel RateThe GeForce GTX 660 Ti is a small bit (approximately 6%) more effective at full screen anti-aliasing than the GeForce GTX 285 1GB, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.