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GeForce 9800 GX2 vs GeForce GTX 660 Ti

Intro

The GeForce 9800 GX2 features a core clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX 660 Ti, which comes with GPU clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 192-bit bus. It also is comprised of 1344 SPUs, 112 TAUs, and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should perform a bit faster than the GeForce 9800 GX2 in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 660 Ti is much (about 33%) better at texture filtering than the GeForce 9800 GX2. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 25680 (33%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 660 Ti is the winner, but it probably won't make a huge difference. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 2760 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year Mar 2008 August 2012
Code Name G92 GK104
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 915 MHz
Memory Speed 2000 MHz (x2) 6000 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 144000 MB/sec
Texel Rate 76800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 128 (x2) 1344
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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