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GeForce GTX 660 Ti vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 660 Ti features clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 3870 X2 512MB, which has a clock frequency of 825 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should perform much faster than the Radeon HD 3870 X2 512MB in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 28800 (25%)

Texel Rate

The GeForce GTX 660 Ti is much (about 288%) more effective at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 76080 (288%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 3870 X2 512MB is superior to the GeForce GTX 660 Ti, though not by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 4440 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year August 2012 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 512 MB (x2)
Core Speed 915 MHz 825 MHz (x2)
Memory Speed 6000 MHz 1800 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 144000 MB/sec 115200 MB/sec
Texel Rate 102480 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1344 320(64x5) (x2)
Texture Mapping Units 112 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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