Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon HD 6950 2GB
IntroThe GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this particular model. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.Compare all of that to the Radeon HD 6950 2GB, which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this model. It features 1408 SPUs along with 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6950 2GB should be 11% faster than the GeForce GTX 660 Ti in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti will be quite a bit (more or less 46%) faster with regards to texture filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateThe Radeon HD 6950 2GB will be a little bit (approximately 17%) better at FSAA than the GeForce GTX 660 Ti, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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