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GeForce GTS 250 1GB vs Radeon HD 5750 1GB

Intro

The GeForce GTS 250 1GB has a core clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 5750 1GB, which features clock speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 720(144x5) SPUs as well as 36 TAUs and 16 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 32 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 1 FPS (3%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 26 FPS
GeForce GTS 250 1GB 25 FPS
Difference: 1 FPS (4%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 47 FPS
GeForce GTS 250 1GB 38 FPS
Difference: 9 FPS (24%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 66 FPS
Radeon HD 5750 1GB 60 FPS
Difference: 6 FPS (10%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 57 FPS
GeForce GTS 250 1GB 44 FPS
Difference: 13 FPS (30%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5750 1GB 59 FPS
GeForce GTS 250 1GB 56 FPS
Difference: 3 FPS (5%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 67 FPS
GeForce GTS 250 1GB 58 FPS
Difference: 9 FPS (16%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTS 250 1GB 70 FPS
Radeon HD 5750 1GB 70 FPS
Difference: 0 FPS (0%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 50 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 19 FPS (61%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5750 1GB 25 FPS
GeForce GTS 250 1GB 19 FPS
Difference: 6 FPS (32%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
Radeon HD 5750 1GB 30 FPS
Difference: 12 FPS (40%)

Radeon HD 5750 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5750 1GB wins overall, by 43 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5750 1GB 523 FPS
GeForce GTS 250 1GB 480 FPS
Difference: 43 FPS (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 59 Watts (69%)

Memory Bandwidth

The Radeon HD 5750 1GB, in theory, should perform a little bit faster than the GeForce GTS 250 1GB overall. (explain)

Radeon HD 5750 1GB 73600 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 3200 (5%)

Texel Rate

The GeForce GTS 250 1GB is quite a bit (about 87%) faster with regards to texture filtering than the Radeon HD 5750 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 22032 (87%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTS 250 1GB is superior to the Radeon HD 5750 1GB, though not by far. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 608 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 5750 1GB
Manufacturer nVidia ATi
Year March 3, 2009 October 13, 2009
Code Name G92a/b Juniper LE
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 738 MHz 700 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1150 MHz
Unified Shaders 128 720(144x5)
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 145 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 73600 MB/sec
Texel Rate 47232 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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