Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 660 Ti
IntroThe GeForce GTX 465 comes with core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 RAM. It features 352 SPUs as well as 44 TAUs and 32 ROPs.Compare all of that to the GeForce GTX 660 Ti, which features a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 660 Ti will be 40% quicker than the GeForce GTX 465 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 660 Ti is a lot (about 284%) more effective at texture filtering than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 660 Ti is a small bit (about 13%) faster with regards to anti-aliasing than the GeForce GTX 465, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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