Compare any two graphics cards:
VS

GeForce GTX 470 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 470 comes with a GPU core speed of 607 MHz, and the 1280 MB of GDDR5 RAM is set to run at 837 MHz through a 320-bit bus. It also is made up of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 660 Ti, which features GPU clock speed of 915 MHz, and 2048 MB of GDDR5 RAM set to run at 1500 MHz through a 192-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
GeForce GTX 470 2937 points
Difference: 3076 (105%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 660 Ti will be 8% faster than the GeForce GTX 470 overall, because of its higher bandwidth. (explain)

GeForce GTX 660 Ti 144000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 10080 (8%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 201%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 68488 (201%)

Pixel Rate

The GeForce GTX 470 is a little bit (about 11%) faster with regards to AA than the GeForce GTX 660 Ti, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 2320 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 470 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year March 2010 August 2012
Code Name GF100 GK104
Memory 1280 MB 2048 MB
Core Speed 607 MHz 915 MHz
Memory Speed 3348 MHz 6000 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 133920 MB/sec 144000 MB/sec
Texel Rate 33992 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 21960 Mpixels/sec
Unified Shaders 448 1344
Texture Mapping Units 56 112
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield