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GeForce GTX 580 vs GeForce GTX 660 Ti

Intro

The GeForce GTX 580 has a GPU clock speed of 772 MHz, and the 1536 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 660 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this particular card. It features 1344 SPUs along with 112 Texture Address Units and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 580 244 Watts
Difference: 94 Watts (63%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 will be 34% quicker than the GeForce GTX 660 Ti overall, because of its greater data rate. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 48384 (34%)

Texel Rate

The GeForce GTX 660 Ti is much (more or less 107%) better at anisotropic filtering than the GeForce GTX 580. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 53072 (107%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 580 is superior to the GeForce GTX 660 Ti, and very much so. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 15096 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 580

Amazon.com

GeForce GTX 660 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 580 GeForce GTX 660 Ti
Manufacturer nVidia nVidia
Year November 2010 August 2012
Code Name GF110 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1536 MB 2048 MB
Core Speed 772 MHz 915 MHz
Shader Speed 1544 MHz 915 MHz
Memory Speed 1002 MHz (4008 MHz effective) 1500 MHz (6000 MHz effective)
Unified Shaders 512 1344
Texture Mapping Units 64 112
Render Output Units 48 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit 192-bit
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3
Power (Max TDP) 244 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 192384 MB/sec 144000 MB/sec
Texel Rate 49408 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 21960 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

2 Responses to “GeForce GTX 580 vs GeForce GTX 660 Ti”
osiris says:
Just a little correction.
The power difference or 94 watts is 38.5 % of the 580
[...] it must be instantly better. I5 is for gaming I7 is for hard core multi tasking I believe. Stats: GeForce GTX 580 vs GeForce GTX 660 Ti – Performance Comparison Benchmarks @ Hardware Compare [...]

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