Compare any two graphics cards:
GeForce GTX 580 3GB vs GeForce GTX 660 Ti
IntroThe GeForce GTX 580 3GB features clock speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 memory. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.Compare that to the GeForce GTX 660 Ti, which comes with core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 580 3GB should perform much faster than the GeForce GTX 660 Ti overall. (explain)
Texel RateThe GeForce GTX 660 Ti is a lot (more or less 107%) more effective at texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 580 3GB vs GeForce GTX 660 Ti”[...] PC My PC Specs Monitor: Panasonic PanaSync E70i CPU: Intel Core i3 [email protected] Cooler: Stock Cooling (r) Motherboard: Intel DH55HC Memory: Kingston 4GB GPU: No GPU 🙁 HDD: Seagate 1TB Chassis: Antec 600 PSU: Antec EA 500 Soundcard: Creative Blaster 24Bit OS: Windows 7 and Ubuntu 10.10 Meerkat Maverick My Achievements Total Achievements: 4 Spoiler: show Originally Posted by soban123 but consider this 580 is used in 32k and by adding just 3k he can get new 660ti which is definitely better than 580.............. Check this GeForce GTX 580 3GB vs GeForce GTX 660 Ti – Performance Comparison Benchmarks @ Hardware Compa... [...]