Compare any two graphics cards:
GeForce GTX 580 3GB vs GeForce GTX 660 Ti
IntroThe GeForce GTX 580 3GB features a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.Compare all that to the GeForce GTX 660 Ti, which features core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 580 3GB should be 34% quicker than the GeForce GTX 660 Ti overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 660 Ti is much (about 107%) better at texture filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 580 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 580 3GB vs GeForce GTX 660 Ti”[...] PC My PC Specs Monitor: Panasonic PanaSync E70i CPU: Intel Core i3 [email protected] Cooler: Stock Cooling (r) Motherboard: Intel DH55HC Memory: Kingston 4GB GPU: No GPU 🙁 HDD: Seagate 1TB Chassis: Antec 600 PSU: Antec EA 500 Soundcard: Creative Blaster 24Bit OS: Windows 7 and Ubuntu 10.10 Meerkat Maverick My Achievements Total Achievements: 4 Spoiler: show Originally Posted by soban123 but consider this 580 is used in 32k and by adding just 3k he can get new 660ti which is definitely better than 580.............. Check this GeForce GTX 580 3GB vs GeForce GTX 660 Ti – Performance Comparison Benchmarks @ Hardware Compa... [...]