Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon HD 7850
IntroThe GeForce GTX 660 Ti uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory works at a frequency of 1500 MHz on this card. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.
Compare those specs to the Radeon HD 7850, which features a clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 7850 should theoretically be a little bit superior to the GeForce GTX 660 Ti overall. (explain)
Texel RateThe GeForce GTX 660 Ti should be a lot (more or less 86%) better at AF than the Radeon HD 7850. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 7850 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.