Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs Radeon HD 5750 1GB

Intro

The GeForce GTS 250 512MB features a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5750 1GB, which has GPU core speed of 700 MHz, and 1024 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also is made up of 720(144x5) SPUs, 36 TAUs, and 16 ROPs.

Crysis

Settings: High Detail
AA: 4x
AF: none
Resolution: 1680x1050
Test Machine: Intel Core i5-750,Windows 7 Ultimate x64,3 x 2GB (Source)
Radeon HD 5750 1GB 29 FPS
GeForce GTS 250 512MB 27 FPS
Difference: 2 FPS (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 59 Watts (69%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5750 1GB should be 5% faster than the GeForce GTS 250 512MB overall, due to its higher data rate. (explain)

Radeon HD 5750 1GB 73600 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 3200 (5%)

Texel Rate

The GeForce GTS 250 512MB is a lot (approximately 87%) better at anisotropic filtering than the Radeon HD 5750 1GB. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 22032 (87%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTS 250 512MB is superior to the Radeon HD 5750 1GB, but not by far. (explain)

GeForce GTS 250 512MB 11808 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 608 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 5750 1GB
Manufacturer nVidia ATi
Year March 3, 2009 October 13, 2009
Code Name G92a/b Juniper LE
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 700 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1150 MHz
Unified Shaders 128 720(144x5)
Texture Mapping Units 64 36
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 145 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 73600 MB/sec
Texel Rate 47232 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree