Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GT 1GB vs GeForce GT 240 GDDR5 1GB

Intro

The GeForce 9600 GT 1GB features a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It is made up of 64 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GT 240 GDDR5 1GB, which comes with core speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 96 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 1GB 70 Watts
GeForce 9600 GT 1GB 95 Watts
Difference: 25 Watts (36%)

Memory Bandwidth

The GeForce 9600 GT 1GB, in theory, should be just a bit faster than the GeForce GT 240 GDDR5 1GB overall. (explain)

GeForce 9600 GT 1GB 57600 MB/sec
GeForce GT 240 GDDR5 1GB 54400 MB/sec
Difference: 3200 (6%)

Texel Rate

The GeForce 9600 GT 1GB will be a bit (more or less 18%) faster with regards to texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)

GeForce 9600 GT 1GB 20800 Mtexels/sec
GeForce GT 240 GDDR5 1GB 17600 Mtexels/sec
Difference: 3200 (18%)

Pixel Rate

The GeForce 9600 GT 1GB is much (more or less 136%) better at FSAA than the GeForce GT 240 GDDR5 1GB, and should be able to handle higher resolutions more effectively. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce GT 240 GDDR5 1GB 4400 Mpixels/sec
Difference: 6000 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 1GB GeForce GT 240 GDDR5 1GB
Manufacturer nVidia nVidia
Year Feb 2008 November 2009
Code Name G94a/b GT215
Memory 1024 MB 1024 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1800 MHz 3400 MHz
Power (Max TDP) 95 watts 70 watts
Bandwidth 57600 MB/sec 54400 MB/sec
Texel Rate 20800 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 64 96
Texture Mapping Units 32 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 289 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GT 240 GDDR5 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield