Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9600 GT 1GB features a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also features 64 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which uses a 40 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this model. It features 96 SPUs along with 32 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GT 1GB should be 6% quicker than the GeForce GT 240 GDDR5 1GB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce 9600 GT 1GB will be a little bit (about 18%) more effective at AF than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 9600 GT 1GB will be much (more or less 136%) faster with regards to anti-aliasing than the GeForce GT 240 GDDR5 1GB, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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