Compare any two graphics cards:
GeForce GTX 260 vs Radeon HD 5750 1GB
IntroThe GeForce GTX 260 makes use of a 65 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM is set to run at a speed of 999 MHz on this specific model. It features 192 SPUs as well as 64 Texture Address Units and 28 ROPs.Compare all of that to the Radeon HD 5750 1GB, which comes with a clock speed of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It features 720(144x5) SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 260 should in theory be quite a bit better than the Radeon HD 5750 1GB in general. (explain)
Texel RateThe GeForce GTX 260 is much (more or less 46%) more effective at anisotropic filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 260 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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