Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 memory is set to run at a frequency of 1080 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which comes with GPU core speed of 550 MHz, and 1024 MB of GDDR5 memory running at 850 MHz through a 128-bit bus. It also is comprised of 96 Stream Processors, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 Ultra should perform much faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe GeForce 8800 Ultra should be quite a bit (about 123%) faster with regards to AF than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 8800 Ultra is quite a bit (more or less 234%) faster with regards to FSAA than the GeForce GT 240 GDDR5 1GB, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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