Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon HD 6750
IntroThe GeForce GT 240 GDDR5 1GB comes with core speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.Compare that to the Radeon HD 6750, which features GPU clock speed of 725 MHz, and 512 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 720 SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750, in theory, should perform a bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe Radeon HD 6750 should be quite a bit (approximately 48%) better at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6750 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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