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Radeon HD 4830 1GB vs Radeon HD 5670

Intro

The Radeon HD 4830 1GB uses a 55 nm design. ATi has clocked the core frequency at 575 MHz. The GDDR4 RAM runs at a frequency of 900 MHz on this model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 5670, which has core clock speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 34 Watts (56%)

Memory Bandwidth

Performance-wise, the Radeon HD 5670 should theoretically be a small bit better than the Radeon HD 4830 1GB overall. (explain)

Radeon HD 5670 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4830 1GB should be a small bit (approximately 19%) more effective at texture filtering than the Radeon HD 5670. (explain)

Radeon HD 4830 1GB 18400 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 2900 (19%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4830 1GB is the winner, by a large margin. (explain)

Radeon HD 4830 1GB 9200 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 3000 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 1GB Radeon HD 5670
Manufacturer ATi ATi
Year Oct 21, 2008 January 14, 2010
Code Name RV770 LE Redwood XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 575 MHz 775 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 400(80x5)
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 95 watts 61 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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