Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 5750 512MB
IntroThe GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 memory runs at a speed of 792 MHz on this specific card. It features 96 SPUs as well as 48 TAUs and 20 ROPs.Compare those specs to the Radeon HD 5750 512MB, which uses a 40 nm design. ATi has clocked the core frequency at 700 MHz. The GDDR5 RAM runs at a frequency of 1150 MHz on this particular model. It features 720(144x5) SPUs as well as 36 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5750 512MB should in theory perform a little bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)
Texel RateThe Radeon HD 5750 512MB will be a small bit (more or less 2%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe Radeon HD 5750 512MB is a little bit (approximately 9%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
|
Comments
Be the first to leave a comment!