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Radeon HD 4830 512MB vs Radeon HD 5670

Intro

The Radeon HD 4830 512MB has a core clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 5670, which comes with a clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5670 19 FPS
Radeon HD 4830 512MB 17 FPS
Difference: 2 FPS (12%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 52 FPS
Radeon HD 5670 49 FPS
Difference: 3 FPS (6%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 65 FPS
Radeon HD 5670 57 FPS
Difference: 8 FPS (14%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4830 512MB 40 FPS
Radeon HD 5670 37 FPS
Difference: 3 FPS (8%)

Radeon HD 4830 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4830 512MB wins overall, by 12 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4830 512MB 174 FPS
Radeon HD 5670 162 FPS
Difference: 12 FPS (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 34 Watts (56%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5670 should be 11% faster than the Radeon HD 4830 512MB overall, due to its higher bandwidth. (explain)

Radeon HD 5670 64000 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4830 512MB should be a bit (more or less 19%) better at texture filtering than the Radeon HD 5670. (explain)

Radeon HD 4830 512MB 18400 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 2900 (19%)

Pixel Rate

The Radeon HD 4830 512MB will be quite a bit (more or less 48%) faster with regards to AA than the Radeon HD 5670, and also will be capable of handling higher resolutions better. (explain)

Radeon HD 4830 512MB 9200 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 3000 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5670

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 512MB Radeon HD 5670
Manufacturer ATi ATi
Year Oct 21, 2008 January 14, 2010
Code Name RV770 LE Redwood XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 575 MHz 775 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 400(80x5)
Texture Mapping Units 32 20
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 95 watts 61 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 6200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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One Response to “Radeon HD 4830 512MB vs Radeon HD 5670”
idriss says:

really a great website keep going ,ty you very help me for choice buying , me and my friends .

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