Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon HD 5870
IntroThe GeForce GT 640 DDR3 comes with a GPU core clock speed of 900 MHz, and the 2048 MB of DDR3 RAM is set to run at 1782 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 5870, which makes use of a 40 nm design. AMD has set the core frequency at 850 MHz. The GDDR5 memory works at a speed of 1200 MHz on this particular card. It features 1600(320x5) SPUs as well as 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5870 should in theory perform quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)
Texel RateThe Radeon HD 5870 should be a lot (more or less 136%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 5870 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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