Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon HD 5550
IntroThe GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has set the core frequency at 900 MHz. The DDR3 memory is set to run at a speed of 1782 MHz on this card. It features 384 SPUs along with 32 TAUs and 16 ROPs.Compare that to the Radeon HD 5550, which features core clock speeds of 550 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 8 ROPs.
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Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce GT 640 DDR3 should be much faster than the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce GT 640 DDR3 should be quite a bit (approximately 227%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 640 DDR3 is superior to the Radeon HD 5550, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
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Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GT 640 DDR3 vs Radeon HD 5550”It's worth noting that the 5550 comes in DDR2 and DDR3 (1GB) formats, these numbers just reflect the DDR2 performance, any chance of a DDR3 option too?