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GeForce GT 640 DDR3 vs GeForce GTX 580 3GB


The GeForce GT 640 DDR3 comes with a clock speed of 900 MHz and a DDR3 memory speed of 1782 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 580 3GB, which comes with a core clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 179 Watts (275%)

Memory Bandwidth

The GeForce GTX 580 3GB should in theory perform a lot faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 135360 (237%)

Texel Rate

The GeForce GTX 580 3GB is a lot (more or less 72%) faster with regards to anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 20608 (72%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is superior to the GeForce GT 640 DDR3, by far. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 22656 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

GeForce GTX 580 3GB

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year June 2012 November 2010
Code Name GK107 GF110
Memory 2048 MB 3072 MB
Core Speed 900 MHz 772 MHz
Memory Speed 3564 MHz 4008 MHz
Power (Max TDP) 65 watts 244 watts
Bandwidth 57024 MB/sec 192384 MB/sec
Texel Rate 28800 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 32 64
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.


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