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GeForce GT 640 DDR3 vs GeForce GTX 580 3GB

Intro

The GeForce GT 640 DDR3 has core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 RAM works at a speed of 1002 MHz on this model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 179 Watts (275%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 3GB should perform much faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 135360 (237%)

Texel Rate

The GeForce GTX 580 3GB should be a lot (approximately 72%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 20608 (72%)

Pixel Rate

The GeForce GTX 580 3GB should be much (approximately 157%) more effective at full screen anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 22656 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

GeForce GTX 580 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year June 2012 November 2010
Code Name GK107 GF110
Fab Process 28 nm 40 nm
Bus PCIe 3.0 x16 PCIe x16
Memory 2048 MB 3072 MB
Core Speed 900 MHz 772 MHz
Shader Speed 900 MHz 1544 MHz
Memory Speed 3564 MHz 4008 MHz
Unified Shaders 384 512
Texture Mapping Units 32 64
Render Output Units 16 48
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1
Power (Max TDP) 65 watts 244 watts
Shader Model 5.0 5.0
Bandwidth 57024 MB/sec 192384 MB/sec
Texel Rate 28800 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 37056 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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