Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon HD 7770

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 RAM is set to run at a frequency of 1782 MHz on this card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 7770, which has core clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7770 3180 points
GeForce GT 640 DDR3 1560 points
Difference: 1620 (104%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 7770 80 Watts
Difference: 15 Watts (23%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7770 should theoretically be much better than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 14976 (26%)

Texel Rate

The Radeon HD 7770 will be a lot (more or less 39%) faster with regards to anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 7770 40000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 11200 (39%)

Pixel Rate

The Radeon HD 7770 is a bit (about 11%) faster with regards to anti-aliasing than the GeForce GT 640 DDR3, and also capable of handling higher screen resolutions better. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 1600 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon HD 7770
Manufacturer nVidia AMD
Year June 2012 February 2012
Code Name GK107 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 4500 MHz
Power (Max TDP) 65 watts 80 watts
Bandwidth 57024 MB/sec 72000 MB/sec
Texel Rate 28800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield